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18 lines
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<!doctype html><html lang=en><head><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><link rel="shortcut icon" href=/img/icon.png type=image/png><meta name=generator content="Hugo 0.105.0"><meta property="og:title" content="Miyuki 2019"><meta property="og:description" content="Now this is a lot closer to the style I’m shooting for on Zarmina, which is now going to be a visual novel made in an actual visual novel engine, if you don’t know already. I love how it turned out: Minty Root suggested to make the lines thicker (that gives it a nice style), no shading (I think that adds to it), she now have a bow (although she isn’t gonna wear it until later in the story), the jewel is a bit more detailed (it’s a bitch to draw lol), her skirt is a bit shorter, boobs are a bit more, um, detailed (we’re shooting anime style after all!"><meta property="og:type" content="article"><meta property="og:url" content="http://toasters.rocks/miyuki-2019/"><meta property="article:section" content><meta property="article:published_time" content="2020-01-01T01:13:43+00:00"><meta property="article:modified_time" content="2020-01-01T19:28:28+00:00"><meta name=twitter:card content="summary"><meta name=twitter:title content="Miyuki 2019"><meta name=twitter:description content="Now this is a lot closer to the style I’m shooting for on Zarmina, which is now going to be a visual novel made in an actual visual novel engine, if you don’t know already. I love how it turned out: Minty Root suggested to make the lines thicker (that gives it a nice style), no shading (I think that adds to it), she now have a bow (although she isn’t gonna wear it until later in the story), the jewel is a bit more detailed (it’s a bitch to draw lol), her skirt is a bit shorter, boobs are a bit more, um, detailed (we’re shooting anime style after all!"><meta name=theme-color content="#660066"><title>Miyuki 2019 - toasters rocks</title><link rel=stylesheet href=http://toasters.rocks/css/toastersrocks.min.css></head><body><header><img src=/img/icon.png><h1>toasters rocks</h1></header><main><aside><nav><a href=/><i class="fas fa-home"></i>
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<span style=color:#fe3801>SoundCloud</span></a><br></nav></aside><article><div><h2 name=top>Miyuki 2019</h2><p></p><i class="far fa-calendar-alt"></i>
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<time datetime=2020-01-01>January 1, 2020</time><br><i class="fas fa-tags"></i>
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#<a class="btn btn-sm btn-outline-dark tag-btn" href=http://toasters.rocks/tags/zarmina>Zarmina</a><br><i class="fas fa-hourglass"></i> ~2 minutes</div><p><img src=/images/2020/01/miyuki3.png alt></p><p>Now this is a lot closer to the style I’m shooting for on Zarmina, which is now going to be a visual novel made in an actual visual novel engine, if you don’t know already. I love how it turned out: Minty Root suggested to make the lines thicker (that gives it a nice style), no shading (I think that adds to it), she now have a bow (although she isn’t gonna wear it until later in the story), the jewel is a bit more detailed (it’s a bitch to draw lol), her skirt is a bit shorter, boobs are a bit more, um, detailed (we’re shooting anime style after all!) and her face is 20% cuter.</p><p>I hope to make the other characters in the beginning of 2020, Daisuke is definitely going to improve, then write the script and have a working game for, I dunno, eventually.</p><p>Anyway, I love how I’m improving art-wise since the last few years, I feel I’m finally closer to the point I can do both art and programming and it’ll look at least half-good. I procrastinated quite a bit because of that, that feel I’m not super good at art (that and it took a while to make my good ol’ computer cooperate). But eh, it’s going to take the time it’s going to take, even if it’s gonna be released by 2030.</p><p>So yeah, stay tuned and happy new year 2020!</p></article><ul class=pagination><li class=page-item><a class=previous href=http://toasters.rocks/esoteric-uses-of-cgi/>« Esoteric uses of CGI</a></li><li class=page-item><a class=next href=http://toasters.rocks/king-james-bible/>King James Bible: An Adventure in Compression »</a></li></ul><article><div id=disqus_thread></div><script type=application/javascript>window.disqus_config=function(){},function(){if(["localhost","127.0.0.1"].indexOf(window.location.hostname)!=-1){document.getElementById("disqus_thread").innerHTML="Disqus comments not available by default when the website is previewed locally.";return}var t=document,e=t.createElement("script");e.async=!0,e.src="//juju2143.disqus.com/embed.js",e.setAttribute("data-timestamp",+new Date),(t.head||t.body).appendChild(e)}()</script><noscript>Please enable JavaScript to view the <a href=https://disqus.com/?ref_noscript>comments powered by Disqus.</a></noscript><a href=https://disqus.com class=dsq-brlink>comments powered by <span class=logo-disqus>Disqus</span></a></article></main><footer>Copyright © 2020 J.P. Savard - Theme by <a href=https://github.com/juju2143/hugo-theme-toastersrocks>J. P. Savard</a> - Powered by Hugo 0.105.0</footer></body></html> |