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<h2 name=top>Miyuki 2019</h2>
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<time datetime=2020-01-01>January 1, 2020</time><br>
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#<a class="btn btn-sm btn-outline-dark tag-btn" href=http://toasters.rocks/tags/zarmina>Zarmina</a>
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<i class="fas fa-hourglass"></i> ~2 minutes
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<p><img src=/images/2020/01/miyuki3.png alt></p>
<p>Now this is a lot closer to the style I&rsquo;m shooting for on Zarmina, which is now going to be a visual novel made in an actual visual novel engine, if you don&rsquo;t know already. I love how it turned out: Minty Root suggested to make the lines thicker (that gives it a nice style), no shading (I think that adds to it), she now have a bow (although she isn&rsquo;t gonna wear it until later in the story), the jewel is a bit more detailed (it&rsquo;s a bitch to draw lol), her skirt is a bit shorter, boobs are a bit more, um, detailed (we&rsquo;re shooting anime style after all!) and her face is 20% cuter.</p>
<p>I hope to make the other characters in the beginning of 2020, Daisuke is definitely going to improve, then write the script and have a working game for, I dunno, eventually.</p>
<p>Anyway, I love how I&rsquo;m improving art-wise since the last few years, I feel I&rsquo;m finally closer to the point I can do both art and programming and it&rsquo;ll look at least half-good. I procrastinated quite a bit because of that, that feel I&rsquo;m not super good at art (that and it took a while to make my good ol' computer cooperate). But eh, it&rsquo;s going to take the time it&rsquo;s going to take, even if it&rsquo;s gonna be released by 2030.</p>
<p>So yeah, stay tuned and happy new year 2020!</p>
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